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When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView ... incredibly expensive machine designed for 3D rendering and simulation – was only capable ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained ... Doom and the eventual full-3D-logic Quake wouldn't exist at all without ...
Earlier today, legendary video games developer John Carmack, the leader programmer for iconic titles such as Doom, Quake, and Wolfenstein 3D, made the case for what one might casually describe as ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
Still, who are we to complain when John Carmack, the lead programmer behind ... journal Nature and to someone like me, who got into 3D graphics programming on PCs because of the likes of Quake ...
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