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The co-creator of Quake doesn't see anything wrong with AI being used to create a level for his iconic shooter.
Even if he'd stopped at making the id Tech 1 engine that shaped Doom and a ... Tech (including GoldSrc/Source from Valve and its games), John Carmack's place as an industry pioneer would long ...
Microsoft released a tech demo of its WHAMM (World and Human Action MaskGIT Model) "game engine." The research project showed ...
Or something resembling it, at least, as the original game never made us feel as nauseous as this one does. Still, who are we to complain when John Carmack, the lead programmer behind Id Software ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
John Carmack, Tom Hall, and John Romero) from id Software created with this game set the tone for all FPS games going forward. In his book Masters of Doom, writer David Kushner mentions that Kevin ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...