When developing Quake at id Software in the mid-1990s, John Carmack used an ... a 17-inch 1280x960 .28mm monitor or a 21-inch 1600x1200 model. The more expensive PC bundle would set you back ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
Earlier today, legendary video games developer John ... longer Carmack thought about putting an OS on a graphics card, the more he warmed to the idea. And the idea of a standalone computer based ...
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
Oculus CTO John Carmack ... The Scheme implementation, Carmack explained, is more of a steppingstone to eventual C# and JavaScript versions, based for now on his own PC development using Racket.
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