This work was later used for id Tech's Commander ... Granted, it's Quake-era id Tech 2, but we don't have that without Carmack, John Romero, and the rest at id Tech, either.
John Carmack had been hired to work on Gamer’s Edge on the merit of Tennis, his game that depicted a remarkably realistic simulation of the sport considering it ran on the Apple II. One game he ...
Oculus CTO John Carmack, the lead programmer for classic ... with the language and environment. He is also still working on its standard library, with plans for cross-platform support further ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
From Ars Technica’s interview with John Carmack: Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are ...