News
Legendary game developer John Carmack has been thinking about Steve Jobs lately and his topsy-turvy relationship with the Apple legend. He shared several stories of what working with Jobs was ...
In a long Facebook post, Doom creator John Carmack discussed his fraught yet productive working relationship with Steve Jobs. All of the prickly Jobs anecdotes are here, but Carmack's post reminds ...
And on the possibility of teaming up with Carmack to make an all-new Doom game: "John and I wouldn't work on a DOOM game—it would be a new game. But he's not into game dev so much anymore." ...
John Carmack, CTO of Oculus and recent recipient of a Lifetime Achievement Award for his work in VR, is scaling back his duties at Oculus. In a Facebook post, he states that he will become a ...
Industry veteran John Carmack, who founded Doom and Wolfenstein studio id Software, has spoken up to share his thoughts on the video game industry's long-standing practice of long working hours.
Legendary game developer John Carmack, formerly of id Software, and up until today, CTO of Oculus, has stepped down from his current position to begin work on an AI project. He plans to remain ...
John Carmack, working (indirectly) for Facebook. Did you ever think we'd see the day? Jeremy Peel Jeremy was one of PCGamesN's earliest, most formative voices. Now a freelancer ...
John Carmack, a titan of the technology industry known for his work on virtual reality as well as classic games like Doom and Quake, is stepping down from his role as a consulting CTO at Meta, as ...
Hosted on MSN5mon
In 1991, after a 28-hour coding spree, the efforts of John Carmack 'Doomed' us all - MSNJohn Carmack's incredible coding feat prior to the launch of Doom is memorialized. advertisement. tom's Hardware. ... This work was later used for id Tech's Commander Keen, ...
John Carmack arrives for The British Academy Games Awards 2016 at Tobacco Dock on April 7, 2016 in London, England. ... Reach out using a non-work device. Twitter DM at @hayskali.
– John Carmack (@ID_AA_Carmack) December 6, 2024 Modern rendering engines in games rely heavily on the render-to-texture process, which isn't well-suited for multiple daisy-chained GPUs.
Hosted on MSN2mon
Microsoft's 100% AI-generated Quake 2 made us nauseous but John Carmack, the game's OG coder, is into it: 'What? This is impressive research work!'Arguably, Carmack is qualified so if he says it's impressive, then I'm certainly in no position to disagree. Mind you, he has a vested interest in AI, starting an AGI (artificial general ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results