As far as Nintendo 64 games are concerned, Paper Mario is right up there as one of the classics. A spiritual successor to Super Mario RPG on the Super NES, Paper Mario blazed a new trail for Mario ...
Nintendo first released Paper Mario internationally in 2001, making this year the 20th anniversary. The unique story follows paper versions of Mario and friends as the plumber hero sets out to rescue ...
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10 N64 games that are a perfect 10/10
From groundbreaking platformers to action-adventure masterpieces, the N64's 10/10 games pushed boundaries and set new ...
Nintendo 64 game Paper Mario is being added to the Switch library next week, and it will be playable with a Switch Online + Expansion Pack membership. Coming December 10, this classic game takes you ...
Paper Mario, the classic Nintendo 64 role-playing game, is coming to the Nintendo Switch Online + Expansion Pack subscription service on Dec. 10, Nintendo announced Thursday. The addition of Mario’s ...
Nintendo announced on Thursday on Twitter and YouTube that the original Paper Mario from the Nintendo 64 will become available through the Nintendo Switch Online + Expansion Pack starting Dec. 10, ...
Paper Mario started out as a follow-up of sorts to Super Mario RPG and has been one of the most highly-regarded games in the N64's library. This blend of platforming, turn-based timing-heavy battles ...
Andrew is a freelance writer from UK who specialises in video game news. He has written for What Culture, Rock Paper Shotgun, and PCGamesN. In 2023, he finally caved and bought an Xbox Series X. If ...
For decades, Nintendo has proven its ability to reinvent its most beloved characters and series. Whether it’s Mario jumping from 2D to 3D or Zelda experimenting with open-world freedom, the company ...
Paper Mario: The Thousand-Year Door’s Nintendo Switch remake is here, and that’s a big deal for fans of this Mario subseries. Paper Mario has been around since the Nintendo 64 days and has seen many ...
Matt Villei is a News Writer for Collider. Having a deep appreciation for the games, films, and books he experienced growing up, Matt wanted to learn the inner workings of how these media pieces were ...
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