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WiiWare is the next part of that strategy, and it expands Nintendo's footprint in the downloadable content space. The Virtual Console, ...
The WiiWare lineup shows that the Wii Remote is a gateway to unique games you won't find on any competing console. But the quality of the titles are uneven, and the lack of storage space on the ...
Today's a day of celebration -- an anniversary of a major event. Today's the day that WiiWare, Nintendo's digitally-distributed software service, turns one year old. It was on May 12, 2008 that ...
Nintendo’s first tentative steps into the world of original downloadable games came in 2008 with the launch of WiiWare, for the original Wii. It was a weird, eclectic mix of games, and it’s ...
WiiWare. 22nd Jun 2009 — 600 points; 11th Jun 2010 — 500 points; 26th May 2009; Also Known As: NEVES Plus: Pantheon of Tangrams. Where to buy: Buy on eBay ; Latest Reviews. 11.
One of the WiiWare games we're most anticipating is And Yet it Moves from development studio Broken Rules. The stylish platformer enables players to twist the world so that the main character can ...
La Mulana's WiiWare release has been a rocky road.It was first announced by developer Nigoro in 2009 and suffered several delays before finally hitting the service in Japan in 2011. Of course ...
WiiWare, the company’s first venture into online game publishing, never made a major impact — the prohibitive 40MB download limit, lack of advertising, and developer-hostile sales requirements ...
Gaming — Japanese WiiWare titles detailed A web site for the Japanese WiiWare channel has been launched, revealing a … Andrew Webster - Mar 4, 2008 4:35 pm UTC ...
The downloadable game libraries on current-gen consoles are making for a lot of "indie developer makes good" occasions. Cave Story, one of my favorite games ever, is coming to WiiWare after years ...
Luc Bernard: I really got lucky due to the fact that I knew Alten8, who became a Wii developer. I refused to do any PC game and trying to get Eternity's Child up on Xbox Live Arcade was too hard ...