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You'll find anti-aliasing in just about every PC game available today. We're here to tell you what anti-aliasing is, from TAA to FXAA, and explain how it works.
Most anti-aliasing filters sample adjoining pixels between two and 16 times at different locations, then combine and average the different readings to get the most realistic color.
What does anti-aliasing actually mean? ... FXAA analyzes every pixel but tends to add blur to patterns with multiple colors because it looks for a specific luma differences between pixels.
The ‘CRT Effect’ myth says that the reason why pixel art of old games looked so much better is due to the smoothing and blending effects of cathode-ray tube (CRT) displays, which were e… ...
Anti-aliasing techniques try to fill in the gaps between pixels, leading to a smoother edge on objects. Next time you boot up a game, look at foliage, fences, or any thin object with straight lines.
Post process anti-aliasing doesn't tend to play nicely with visuals that use sub-pixel detailing. In this respects, multi-sample AA will always command an advantage.
So you get things like pixel popping when an anti-aliased line moves one pixel to the side instead of smoothly moving on a sub-pixel ... the PS3 version runs with no anti-aliasing at all, ...
Morphological anti-aliasing (MLAA), developed by Intel, was the inspiration for FXAA; it was further refined by game developer Crytek and the University of Zaragoza in Spain, and went under the ...
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What is anti-aliasing? TAA, FXAA, DLAA, and more explained - MSNYou'll find anti-aliasing in just about every PC game available today. We're here to tell you what anti-aliasing is, from TAA to FXAA, and explain how it works.The Latest Tech News, Delivered to ...
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