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Texture space shading allows for performance optimizations such as reusing shading from previous frames. Sampler feedback can be used to further optimize texture space shading.
Finally, Nvidia also introduced Texture Space Shading, which shades an area around an object rather than a single scene to let developers reuse shading in multiple perspectives and frames.
By decoupling shading from the screen-space pixel grid, TSS can achieve a high-level of frame-to-frame stability, because shading locations do not move between one frame and the next.
Texture Space Shading. Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as texels in a ...
UL Benchmarks says that the test runs in two passes, as follows: "In the first pass, the scene uses texture space shading and a custom software solution that generates information about which ...
In turn this new tech enables Texture-space shading (TSS), a rendering technique which de-couples the shading of an object in world space from the rasterisation of the shape of that object to the ...
DirectX 12 Ultimate centers around the following technologies: DirectX Raytracing 1.1, Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback (texture space shading).
Texture space shading allows for performance optimizations such as reusing shading from previous frames. Sampler feedback can be used to further optimize texture space shading.
It's in this space that Nvidia developers Henry Moreton and Nick Stam have published a look at another Turing-specific feature the company is hoping to convince game developers to adopt: Texture ...
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