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I’ve interviewed Warren Spector – the legendary game designer behind such seminal works as Deus Ex, System Shock, Ultima Underworld, and many more – many times during my 20-year career ...
It would be difficult to point to Warren Spector and say, “Game Designer.” If there is any sort of popular mental image of what a designer might look like, Spector does not fill it.
If Warren Spector was given the reins of a game in ... is very important to Spector and that would continue to inform his design with a Zelda game. “Every game I’ve done, I see it very much ...
Warren Spector's famous sandbox-style gameplay leanings makes a return in Epic Mickey 2. Speaking to OPM UK, the Deus Ex designer reiterated that his approach to design involves giving players ...
Warren Spector always knew he'd get back to making ... and the subsequent shuttering of Spector's Disney-owned studio Junction Point, the designer left games for academia, leading a game ...
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Warren Spector's Disney platformer finally came to PC, so where's the Deus Ex in Epic Mickey?As Mickey Mouse strolls to the end of Disneyland’s Main Street, he comes across a famous statue of his creator. Rendered in copper, Walt stands over six feet tall, more Andrew Ryan than animator ...
However, over the course of development, lead designer Harvey Smith suggested some addenda to the original list. And, as usual, Harvey being a smart guy and all, came up with some great stuff.
WARREN SPECTOR: It’s pretty simple ... Specifically, today, the importance of data in design is undeniableknowing what players think and do is critical in a way it never used to be.
Most video game luminaries have charisma, but Warren Spector’s ability to captivate ... These ideals are what the man sees as important, and are the design philosophies he’ll continue supporting.
Warren Spector , the legendary developer best known for Deus Ex and Thief , has a new job: director of the Denius-Sams Gaming Academy , a post-grad design school based out of the University of ...
Noted game developer Warren Spector has a long list of things that ... story from the player and place it in the hands of the game designer. Sometimes it works, like in Heavy Rain, but often ...
Here’s how it works. Famed game designer Warren Spector has never made any secret of the fact that he's not a fan of overdone violence in videogames. He criticized Rockstar for Grand Theft Auto ...
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