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Our favorite things now span imaginary worlds from movies to video games to theme parks. Epic Universe is the latest, biggest step.
Gamification has long gone beyond just the entertainment industry and has firmly established itself in the business ...
In a recent advance, researchers describe a novel shape-shifting device, called Shiftly, which provides haptic feedback for ...
Hal Truax, Vice President at PCD Audio & Video, shares insights on emerging trends, best practices for creating high-quality ...
Smartwatches, smart rings, and AR glasses are now full of practical features that make life easier. Below, we explore ten real-world use cases showing how current consumer wearables can benefit you ...
The micro display market will grow from USD 2B in 2025 to USD 12.4B by 2035, driven by rising AR, VR, and HMD use, with a ...
Campfire is trying to make its AR/VR collaboration platform more accessible for businesses. The company is finding success in ...
The newly allowed patent enables the integration of gesture recognition with voice control interfaces, introducing personalization features, and combining both neural and voice-based user ...
A team of POSTECH researchers just unveiled a new method to create ultra-thin, lightweight Augmented Reality (AR) glasses. The updated approach could help make AR realistic for everyday use, ushering ...
Discover the role of technology in modern education, from digital classrooms to AI-powered tools that support personalized ...
Stellantis uses its virtual reality lab at the company's U.S. headquarters to problem-solve on its assembly lines.
Attendees of the showcase were able to view the students' work through Frame VR, which allows students to create their own virtual rooms that serve as a gallery for their digital projects.