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In fact, it works better today than it did ten years back. Picking up a copy of the game on GOG today, I was able to launch ...
For as much as FPSes go for multiplayer focus these days, there have been plenty of shooters that still remember to offer a ...
The PlayStation Store's "Remasters and Retro" sale running in June 2025 is packed with some of the best remasters, remakes, ...
One long-standing space marine appears to be following a multi-game trend similar to Dead Space's Isaac Clarke with Tony Hawk's Pro Skater 3 + 4.
doom co-creator john romero Romero explained that the team knew “we were not the cause” and doubled down on their silence. Instead, the team simply continued development on their next project ...
John Romero could be ordained as Pope, and people would still come up at mass and ask him about the early days of id Software and Doom. One of the key figures in early FPS history and by far the ...
John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking, EGA ...
John Romero is awesome. I have been in contact with him since 2007, and he's always been a friendly, helpful person with an eye on keeping history alive, which I deeply appreciate.
"I've been in the game industry since I was a kid, and I've never seen anything like we're seeing now," Romero said in a tweet. "For many of us, being a game dev is not just a job, but an identity ...
After John Carmack discovered a way to mimic the side-scrolling effect of Super Mario Bros 3 on PC, Carmack worked with John Romero, ... Doom 3's design followed on from these techniques, ...
Indeed, one of Romero's Doom design rules was: "Reuse areas in the level as much as possible, as it reinforces the understanding of the space every time the player goes through an area again.